Wednesday, July 1, 2026

Overloaded Encounter Die for Halls of the Blood King

Cozy, if you're Hannibal Lecter

 

In Diogo Nogueira’s Halls of the Blood King,

  • There is a 1-in-6 chance per 10 minute dungeon turn of a random encounter or atmospheric event from the random happenings table
  • GMs can give “omens of potential encounters” on rolls of 2 
  • After six hours of in game time, a blood hunt starts, and dungeon turn d6 rolls of 2 indicate encountering a random vampire from one of the opposing factions
  • Every hour, 1d4 random vampire guests arrive and head to the great hall
  • After ten hours of in game time, the castle fades from the mortal realm into a dimension of pain and shadow
  • One adventure hook involves a PC receiving oneiric visions asking for help from the princess of blood
  • Another adventure hook involves a wizard seeking the golden vial of that the Blood King keeps around his neck, for use in an immortality potion
  • Another adventure hook involves seeking the treasures of the hall
  • Seleana is a major character who is actively hunting vampires

    So...why not put it all into one random encounter table that you roll everytime characters move from one room to another?

    1Random happening from the module
    2Omen of a possible encounter. Once the Blood Hunt is on: encounter a random vampire
    3Tally time. At 6 tallies, the Blood hunt is on. After 10 tallies, the castle teleports to a dimension of horror and pain
    4Energy drain: spend a turn resting (and roll the encounter die again) or take on a fatigue
    51d4 vampire guests arrive at the hall
    61) oneiric visions from the Princess of Blood. 2) A vampire (50/50 chance alive or dead) caught in one of Seleana's traps. 3) Ghost of a wizard who knows the recipe for a potion of immortality that requires the blood of the Blood King. 4) Exsanguinated corpse of a randomly generated adventurer.


Wednesday, September 11, 2024

The Haunting of Ypsilon 14 Prep and Actual Play Video


I love Alien. Along with The Thing, The Matrix, Cloud Atlas, and Mad Max: Fury Road, Alien is one of my top favorite movies.

That's why I was overjoyed when I first saw the adventure The Haunting of Ypsilon 14! It’s a short, sweet, not-too-predictable Alien-esque adventure that fits in a little yellow pamphlet!

Friday, September 6, 2024

UVG Session 4 Play Report | Glitch Spire Part 2

Another day, another dollar, another deadly session full of swashbuckling combat with gonzo mutants! It's our final (for now) session in Glitch Spire! If you're interested in the dungeon, you can check it out here:

Tuesday, July 9, 2024

UVG Session 3 Play Report | Glitch Spire Part 1

The third session of my ongoing Ultraviolet Grasslands campaign has come and gone! In this post, I present a link to the video, as well as a written session synopsis, for the readers' edification. Also, here is a link to get yourself a copy of the dungeon I ran for this session: Glitch Spire! It's PWYW on itch.io :)

Sunday, June 9, 2024

UVG Session 2 Play Report | Porcelain Shenanigans and A Giant Camel Worm

Last time, on UV(ball)G!

In line with UVG's design intentions, the session started with a bit of teambrewing in which the players and I determined that:
1) A Porcelain Prince comes into being when a group of people subsume their individualities under a common personality, forsaking originality for power. Kind of like working for a big corporation, but more magitechinical.
2) Everyone thinks that Redland vampires can shapeshift. In fact, they are just excellent at cosplaying. Also, they may live in the Redlands because it has the ideal amount of infrared light, which gives them their power; if they went any further east, the infrared light would be so great as to turn them into overpowered hulks.

Thursday, May 16, 2024

UVG Session 1 Play Report | Potsherds, Cake Cars, and Prophecies of Doom


Sequel to the session 0 play report.

While Alroy, the red-brick necromancer folk historian, spent three weeks pondering his orb from the ballpit of the Satrap’s faultless crystal clock, the rest of the party struggled against starvation, danger, and disease as they made their way from the High Road and the Low to deliver Miela’s letter of inheritance to a dangerously laissez-faire trust fund baby in the Potsherd Crater, then set out to resupply amid the brutal enamelware caste-hierarchy of the Porcelain Citadel.

Wednesday, May 1, 2024

Stormlock: Campaign Retrospective and Final Session Play Report




In 2018, my friend Matt and I drew several fantasy kingdom maps, taking turns making marks, exquisite corpse style. To one he added a bottomless canyon with earth motes floating in it, and I made up that this kingdom had been torn asunder from the wider world and now floated off on its own. Matt also mentioned "the Goddess of Thread" being an important figure in one world. 

Throughout the coming months I developed the idea of a Planescapish demi-plane setting whose edges bleed into various planes of the D&D cosmology. It was created when an ancient spellcaster (seduced by the voices of Demogorgon) simultaneously opened all his magocratic lands' trilothonic plane gates to the various worlds of the World, triggering a multiverse-threatening Plane Storm. This was foreseen by the storm giant Surmos, who worked with the goddess of thread Teyaru to halt the storm and lock it in place with silver cables made from the goddess's body. Thus was born: Stormlock!