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| Cozy, if you're Hannibal Lecter |
In Diogo Nogueira’s Halls of the Blood King,
- There is a 1-in-6 chance per 10 minute dungeon turn of a random encounter or atmospheric event from the random happenings table
- GMs can give “omens of potential encounters” on rolls of 2
- After six hours of in game time, a blood hunt starts, and dungeon turn d6 rolls of 2 indicate encountering a random vampire from one of the opposing factions
- Every hour, 1d4 random vampire guests arrive and head to the great hall
- After ten hours of in game time, the castle fades from the mortal realm into a dimension of pain and shadow
- One adventure hook involves a PC receiving oneiric visions asking for help from the princess of blood
- Another adventure hook involves a wizard seeking the golden vial of that the Blood King keeps around his neck, for use in an immortality potion
- Another adventure hook involves seeking the treasures of the hall
- Seleana is a major character who is actively hunting vampires
So...why not put it all into one random encounter table that you roll everytime characters move from one room to another?

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