Wednesday, July 1, 2026

Overloaded Encounter Die for Halls of the Blood King

Cozy, if you're Hannibal Lecter

 

In Diogo Nogueira’s Halls of the Blood King,

  • There is a 1-in-6 chance per 10 minute dungeon turn of a random encounter or atmospheric event from the random happenings table
  • GMs can give “omens of potential encounters” on rolls of 2 
  • After six hours of in game time, a blood hunt starts, and dungeon turn d6 rolls of 2 indicate encountering a random vampire from one of the opposing factions
  • Every hour, 1d4 random vampire guests arrive and head to the great hall
  • After ten hours of in game time, the castle fades from the mortal realm into a dimension of pain and shadow
  • One adventure hook involves a PC receiving oneiric visions asking for help from the princess of blood
  • Another adventure hook involves a wizard seeking the golden vial of that the Blood King keeps around his neck, for use in an immortality potion
  • Another adventure hook involves seeking the treasures of the hall
  • Seleana is a major character who is actively hunting vampires

    So...why not put it all into one random encounter table that you roll everytime characters move from one room to another?

    1Random happening from the module
    2Omen of a possible encounter. Once the Blood Hunt is on: encounter a random vampire
    3Tally time. At 6 tallies, the Blood hunt is on. After 10 tallies, the castle teleports to a dimension of horror and pain
    4Energy drain: spend a turn resting (and roll the encounter die again) or take on a fatigue
    51d4 vampire guests arrive at the hall
    61) oneiric visions from the Princess of Blood. 2) A vampire (50/50 chance alive or dead) caught in one of Seleana's traps. 3) Ghost of a wizard who knows the recipe for a potion of immortality that requires the blood of the Blood King. 4) Exsanguinated corpse of a randomly generated adventurer.


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