In line with UVG's design intentions, the session started with a bit of teambrewing in which the players and I determined that:
Sunday, June 9, 2024
UVG Session 2 Play Report | Porcelain Shenanigans and A Giant Camel Worm
In line with UVG's design intentions, the session started with a bit of teambrewing in which the players and I determined that:
Thursday, May 16, 2024
UVG Session 1 Play Report | Potsherds, Cake Cars, and Prophecies of Doom
While Alroy, the red-brick necromancer folk historian, spent three weeks pondering his orb from the ballpit of the Satrap’s faultless crystal clock, the rest of the party struggled against starvation, danger, and disease as they made their way from the High Road and the Low to deliver Miela’s letter of inheritance to a dangerously laissez-faire trust fund baby in the Potsherd Crater, then set out to resupply amid the brutal enamelware caste-hierarchy of the Porcelain Citadel.
Wednesday, May 1, 2024
Stormlock: Campaign Retrospective and Final Session Play Report
Thursday, April 18, 2024
UVG Session 0 Play Report | "1,000 Camels" and Outfitting a UVG Caravan
A couple of days ago, I kicked off a much anticipated campaign of Luka Rejec's Ultraviolet Grasslands (UVG) with a session 0. I laid out the 5-foot-long Grand Long Map and postcards from UVG locations, and printed out sheets and packets from the UVG book so multiple players could review the glossary, languages, and gear. I also introduced players to Hakaba, my homebrew Adventure Hour! hack for UVG (rules one-pager here).
Here's a quick play report:
Tuesday, April 2, 2024
UVG Factions and Random Events
Monday, April 1, 2024
Hakaba - an Adventure Hour! Hack for Ultraviolet Grasslands
Hakaba v0
I finally finished reading every bit of UVG 2e! I'm putting it beside The Critique of Pure Reason at the top of my most difficult (and most beloved) books. It had me not only trying to picture strange scenes figured in a fundamentally different reality, but also working out how to present them at the table. It also sent me to the dictionary more often than any book I've ever read - beautiful prose!Thursday, January 25, 2024
Role-Playing is Not Essential to Adventure Gaming
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TL; DR: For me, adventure gaming is funnest when the emphasis is on making consequential choices and creative problem-solving, rather than on strictly "doing what your character would do," and old-school encounter, morale, and reaction checks (and quality OSR modules) support this emphasis and make the game surprising and fun for me as a game-runner.