FACTIONS
Roll 1d6 for each faction, post session (+1 per relevant resource, -1 per opposing faction resource).
1/2/3 = no progress. 4/5 = mark 1 goal progress. 6 = mark 2 progress.
1. BLACK CITY
Resources
- Sleeper agents
- Endless cash
- Space/time-warping chaos
Goals
◯ ◯ Tunnel to random location
◯ ◯ ◯ Erect oily cubic monolith
◯ ◯ ◯ ◯ ◯ Transform into Platonic Ideal
2. SPECTRUM SATRAPS
Resources
- Light magic
- Prismatic walkers & mobile fortresses
- Trade duopoly with Porcelain Princes
Goals
◯ ◯ ◯ Build laser relay across the Bone Chaos
◯ ◯ ◯ ◯ Erect prismatic wall around the Ribs
◯ ◯ ◯ ◯ ◯ Colonize and enslave the Marmotfolk
3. MARMOTFOLK
Resources
- Master bone magicians
- Vast, defensible mountain halls
Goals
◯ ◯ Establish boney dominance over Cage Run
◯ ◯ ◯ ◯ Build bone bunkers by Spectrum Palace
◯ ◯ ◯ ◯ ◯ Puncture (with bones) Roof of Light
4. PORCELAIN PRINCES
Resources
- Polybody tech monopoly
- Porcelain walkers
- Trade duopoly with Spectrum Satraps
Goals
◯ ◯ Kidnap a Cat Lord
◯ ◯ ◯ Kidnap a bio-phytomancer
◯ ◯ ◯ ◯ ◯ Break into cat coffee market
5. GREAT FOLK
Resources
- Necroambulism expertise
- Beast mastery
- Bone sculpture
Goals
◯ ◯ Recruit bone master from Skull Town
◯ ◯ ◯ ◯ Unearth soul mill
◯ ◯ ◯ ◯ ◯ Resurrect the Behemoth
6. REDLAND DISTRICT
Resources
- Ideological purity
- Well-defended city
- Strong pirate economy
Goals
◯ ◯ ◯ Secure polybody tech secrets
◯ ◯ ◯ ◯ Infiltrate Porcelain Citadel with spy
◯ ◯ ◯ ◯ ◯ Foment top-down anarchist regime
RANDOM EVENTS
After faction turns, check for events: 1d20, -1 per faction with no progress. If result < 7, roll one event.
ECOLOGICAL
- A colossal wildfire in the Ivory Plain rises to the purple haze and lights the sky on fire.
- The Circle Sea floods the Rainbowlands. They’re desperate for livingstone bricks for levies.
- A perfect storm of strange radiations and drought cause a food supply chain crisis
- An unseasonly thaw (or freeze) opens (or closes) the roads.
- An avalanche fracture in the Ribs of the Father leaves swaths of Marmotfolk trapped and wounded.
- Fever in the Forest of Meat! Supplies of beast egg masses dry up, caravans stall in inflamed tissue.
- The purple haze disappears for 1d4 weeks. Some take this as a sin of the apocalypse, some as the return of the gods — or the V.I.L.E.S!
- Purple smog descends on a random location. Trade and travel cease as people seek shelter.
POLITICO-ECONOMICAL
- A startup caravan company with crews composed of one member from each Rainbowland dominates the trade routes.
- Werepugs led by an ultra establish a militant raft city at the base of the Needle of the World in the Circle Sea. They plan to climb it.
- The Emerald City forges a trade alliance with the Lime Nomads, employing them to train new legions of cavalry for northward colonization to the elf lands.
- The Great Folk of the Behemoth Shell develop a cultural addiction to the Cat Snip mushrooms of Fallen Umber, which fuel their new mysteriously industrious efforts…
- A polybody assimilates one of its fellows, sparking civil war in the Porcelain Citadel.
- The Vintner Lords launch a fruitless attack on the Redland District — and reap the carnage for a new blood wine! It’s all the rage - 1,000 cash a sack!
- A gang of golem war rigs appears and begins to terrorize caravans, turning the roads into a warzone.
- The Refracting Trees generate a colossal hologram dragon, which requires a toll of souls for passage
WEIRD
- A fast star city crashes down near a random location.
- A 400 foot tall oleaginous kaiju rises from the Winedark Ocean on an eastward path of destruction
- The Purple University invents a sap-based VR visor that grants wearers the subjective experience of a tree. It’s a forest MMO. The Emerald City is desperate to get their hands on the prototype.
- A glacier of carbon erupts near a random location, disrupting travel. It has a gate-shaped glyph…
- An all-white Satrap appears, claiming to be The Last. A cult develops and prepares for a journey to a promised land on a fast star prismatic paradise.
- Radiation plague strikes a random location. Triple demand for medicine from the Circle Sea!
- A black tidal wave crashes into The Last Camp. Hundreds of oily undead non-survivors march eastward, doing “the wave.” Those asleep when they pass by join in onemantic somnombulance.
- The Satrap crystal network goes down. Satraps grow anxious of their sudden mortality as photoelectricians frantically search for the burnt-out crystal in need of replacing.
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