Sequel to the session 0 play report.
While Alroy, the red-brick necromancer folk historian, spent three weeks pondering his orb from the ballpit of the Satrap’s faultless crystal clock, the rest of the party struggled against starvation, danger, and disease as they made their way from the High Road and the Low to deliver Miela’s letter of inheritance to a dangerously laissez-faire trust fund baby in the Potsherd Crater, then set out to resupply amid the brutal enamelware caste-hierarchy of the Porcelain Citadel.