Thursday, May 16, 2024

UVG Session 1 Play Report | Potsherds, Cake Cars, and Prophecies of Doom


Sequel to the session 0 play report.

While Alroy, the red-brick necromancer folk historian, spent three weeks pondering his orb from the ballpit of the Satrap’s faultless crystal clock, the rest of the party struggled against starvation, danger, and disease as they made their way from the High Road and the Low to deliver Miela’s letter of inheritance to a dangerously laissez-faire trust fund baby in the Potsherd Crater, then set out to resupply amid the brutal enamelware caste-hierarchy of the Porcelain Citadel.

Wednesday, May 1, 2024

Stormlock: Campaign Retrospective and Final Session Play Report




In 2018, my friend Matt and I drew several fantasy kingdom maps, taking turns making marks, exquisite corpse style. To one he added a bottomless canyon with earth motes floating in it, and I made up that this kingdom had been torn asunder from the wider world and now floated off on its own. Matt also mentioned "the Goddess of Thread" being an important figure in one world. 

Throughout the coming months I developed the idea of a Planescapish demi-plane setting whose edges bleed into various planes of the D&D cosmology. It was created when an ancient spellcaster (seduced by the voices of Demogorgon) simultaneously opened all his magocratic lands' trilothonic plane gates to the various worlds of the World, triggering a multiverse-threatening Plane Storm. This was foreseen by the storm giant Surmos, who worked with the goddess of thread Teyaru to halt the storm and lock it in place with silver cables made from the goddess's body. Thus was born: Stormlock!